Liked https://twitter.com/Melophilus/status/1009021109751214086

# Robin on Twitter

It's been a couple of weeks since I visited IKEA and didn't buy the large plush shark. It still haunts me.

— Robin (@Melophilus) June 19, 2018

Liked https://twitter.com/Melophilus/status/1009021109751214086

It's been a couple of weeks since I visited IKEA and didn't buy the large plush shark. It still haunts me.

— Robin (@Melophilus) June 19, 2018

Liked https://cleverdevil.io/2018/grantcodes-awesome-see-you-next-week

Replied to

@grant.codes awesome! See you next week 😀

Liked https://v.redd.it/57cnnpw0mk411

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Liked https://www.wired.com/story/this-crazy-slide-is-either-evil-or-funny

Why would you build a slide like this? It's really long and it's really straight. When humans get to the end, they can't stop. I don't know what the designer was thinking—maybe the intent was to build a slide that would produce excellent videos of people crashing at the end. If so, well done designer. Well done.
Now for a physics analysis. That's what I do. I will start with some questions and answers.
Since I'm not actually at the location of this epic slide, the best I can do is to use the video to estimate the slider speed. For this example, I am going to load the video into Tracker Video Analysis to plot the motion of a human in each frame of the video (yes, there are some tricks to getting this to work—[but I will skip those for now]). In the end, I get the following plot of position vs. time for the human. I had to guess at the scale of the slide, so this doesn't tell the whole story.
OK, that's a plot of position vs. time and not a plot of velocity vs. time. Don't worry, we can use this to find the speed at the end. The key is to fit a quadratic equation to the data. The mere fact that a quadratic equation makes a reasonable fit means that the human is accelerating the whole time. This shows that a longer slide will give that human an even longer time to increase speed (for an even crazier crash at the end). So, from the plot (and my estimation of scale) I get an acceleration of 3.58 m/s2 and a final speed of 6.39 m/s (14.3 mph). Yes, that's fast.
It's all about friction. Once the human leaves the slide and gets on level ground, there needs to be a backwards pushing force to decrease the speed. This backward pushing force comes from friction between the human and the ground. And yes, the friction does indeed slow them down. However, it's not enough. Since they are moving so fast, it's going to take a much greater distance over which to slow down. And in this case, they run out of room—I guess that makes it funny. Also, this is why you need to drive slower on icy roads—it takes longer to stop.
But how much space would you need to stop (assuming my speed calculation is accurate). Let me start with a force diagram of a human traveling on level ground with friction.
I put a dash-arrow on top to show the way the human is moving—but remember, this is not a force. The force is the frictional force. In this case the magnitude of this frictional force will be equal to some coefficient of friction multiplied by the force the ground pushes up on the human (labeled as N in the diagram). The coefficient of friction is just some value that depends on the two types of materials interacting. In this case, I will just guess some value like 0.3—which isn't too rough. Since the human is on level ground, the ground pushes up with a force equal to the weight (mg). That means the magnitude of the frictional force will be equal to:
Since this is the only force acting on the human and since the net force is equal to the product of mass and acceleration, the mass cancels to give an acceleration of just μ multiplied by g (the gravitational field with a value of 9.8 m/s2). This gives an acceleration value of 2.94 m2. Now using this acceleration, the initial velocity and the final velocity of 0 m/s, I can solve for the distance with the following kinematic equation.
That's it (yes, I skipped some of the derivations). Using my values for acceleration and starting velocity, I get a stopping distance of 6.9 meters (over 22 feet). Yup. Oh, and you see that since the velocity is squared—increasing the starting speed makes a big difference in the stopping distance.
There are several things you could change. Let me list them.
* Change the length of the slide. If you have a shorter slide, there won't be as much time for the human to accelerate. This will put the speed at the end of the slide at a lower (and safer) value.
* Change the slide angle. A steeper slide makes the acceleration of the sliding human greater. If you make it less steep, the lower acceleration will also produce a lower speed at the bottom.
* Increase the coefficient of friction on the slide. With more friction on the slide, again this will decrease the sliding acceleration.
* Increase the coefficient of friction on the stopping ground. You could put something like sand at the bottom so that humans could barely slide. Of course, if the friction at the bottom is too high it would be like stopping by hitting a brick wall (and that is bad).
Oh, I do have one homework question for you. For normal sized slides, it seems like kids go down them at a constant speed. Is this true? See if you can model the motion of a human on a normal slide. If they do reach some constant speed—is it because of air drag? If so, what would be the "terminal velocity" of a human going down a slide?

Liked https://twitter.com/rosscrawford1/status/1007637362506117122

Uber will use your data input accuracy / speed, interface interaction behaviour, device angle and walking speed’ to determine if your too drunk to ride. Surely I'm not the only one predicting a huge backlash when people with disabilities start getting refused service? https://t.co/3NNSFGPAsC

— Ross Crawford (@rosscrawford1) June 15, 2018

Liked https://twitter.com/_JasonMurray/status/1007215841686024193

In awe of how beautiful and friendly this city is! #belgrade #wceu pic.twitter.com/W8Fi6JcTdC

— Jason (@_JasonMurray) June 14, 2018